  
The
trickle-down effect
Pachinko
is a national obsession -- but who's winning?
Text
and photographs by ERIC PRIDEAUX
It's late in Tokyo's
Yurakucho district, and the pachinko parlors
clustered here have shut off their garish neon
signs. The consoles through which the game's
trademark metal balls are sent cascading have
gone quiet, and the hard-core players who hang on
until closing time are scurrying out onto the
pavement to make the last train home.
With the
customers gone, it's time for parlor manager
Yoshimasa Ono to get down to the most important
work of the day: "adjusting" the nails
that guide the balls down the consoles' panels,
thereby subtly affecting the outcome of a game.
Laboring
through the night in this monthly ritual, Ono
taps the tiny nails this way and that -- upward
just a smidgen to slow the descent of a ball or
downward to speed it on its way. Stubborn nails
are tamed with the cloven end of an awl-like hand
tool. To check his handiwork -- and stave off
complaints from players -- Ono runs through the
course of each console manipulated to make sure
the balls won't get stuck. Now the parlor is
ready for another day of business.
"It's
all in the nails," Ono says.
Hold on a
minute. Pachinko is far and away Japan's most
popular gambling pastime. Annual revenues of 28.7
trillion yen across the industry surpass the 17.6
trillion yen value of the vehicles manufactured
at Japanese automakers last year and dwarf even
the country's 4.96 trillion yen defense budget.
Pachinko is huge.
And it's . .
. rigged?
Finding the
balance
Of course. But that
doesn't bother the people one would expect to
complain the most -- the players. Anybody who
regularly visits a pachinko parlor is aware that
machines are, well, fine-tuned, and players
tacitly accept the practice since the nails are
often bent in their favor. Parlor owners, for
their part, believe leaving the odds purely to
chance is no way to run a business -- especially
with a recent dropoff in patrons.
"If my customers never
win, they'll have no reason to come back. If they
win too much, I get crunched. It's about finding
the proper balance," Ono says with a
chuckle. "The hardest part is making the
nails look lucky when really they're not."
An
experienced player focuses on distinguishing
gushers from money traps. Take 41-year-old Kyoko
Hirooka, who has played pachinko half her life.
Before sitting down at a machine, she takes a
good look at the maze of nails on the panel. She
wants to make sure, for example, that the ball
will be steered into the profit zones by the four
ten-kugi, or "sky nails," on top of the
board and by the hakama nails, further below,
named after the formal Japanese pants whose
bellbottoms they resemble.
"Some
people only care about winning, but for me it's
great fun just to read the layout," explains
Hirooka. "Each shop has its own
idiosyncrasies."
The battle
of wits between parlor managers and their
clientele, like many aspects of the game, remains
obscure to outsiders. That, of course, is largely
by design. After all, gambling is essentially
illegal in Japan, yet most of the 20 million
people who play pachinko do it to win cash. Why
draw attention to the industry when it is only
because of legal loopholes that it is so
successful?
Ignorance of
its inner workings aside, many Japanese wrinkle
their noses at the mere mention of pachinko,
mindful of frequent news reports of
pachinko-related muggings and robberies. And who
hasn't heard accounts of children left to
suffocate in sweltering cars outside parlors
while negligent parents play? It is little wonder
that the game is commonly associated with crime
and gambling addiction.
Yet there is
nothing intrinsically illicit about what a
pachinko parlor offers. A player pays a fee to
"borrow" an initial supply of balls to
feed the machines, using a single knob to try to
control their speed and trajectory as much as
possible. The object is to land lots of balls in
a gizmo in the middle of the panel that churns
out yet more balls in a series of mini-jackpots.
When a player is finished, the balls are
exchanged for prizes, including chocolate,
perfume, cans of Nozaki's Corn Beef, Vienna
sausage, cigarettes, electric shavers, jewelry
and toothpaste. Big winners can request nuggets
of gold encased in clear plastic. All perfectly
aboveboard.
Pachinko becomes a form of
gambling when punters take prizes that qualify
for exchange (nuggets in some places, ballpoint
pens in others) to tiny shops usually located
just outside the parlor's doors to trade their
booty in for cash. The Law Regulating Adult
Entertainment Businesses prohibits parlors from
handing over cash for balls, but it is
technically legal for these keihin kokanjo
(prize-exchange facilities) to make the
transaction as long as they are under separate
management from the parlor. Some players have
been known to take home as much as 500,000 yen in
cash on an outlay of only a few thousand yen.
Anybody curious can give pachinko a try for
pocket change.
This
exchange system is said by critics to violate the
spirit of the adult entertainment business law,
and it may come as no surprise that the yakuza
muscled their way into the exchange business
decades ago and, until recently, made a mint by
transferring the prizes back to pachinko parlors
indirectly and for a profit. The system is still
used today to skirt gambling prohibition.
Added to
that, Reikichi Sumiya, a noted writer on
organized crime, claims police form inappropriate
ties with the pachinko companies they inspect. He
and other experts say police often ignore
exchanges of gifts for money that break gambling
laws -- and in return large numbers of former
officers now fill cushy, well-paid posts at
pachinko-related companies.
A police
official who asked not to be identified defended
the practice, saying the presence of retired
police in the pachinko world helps keep mobsters
away.
Reducing
yakuza involvement may have solved one problem,
but it has caused another, said Sumiya. In
response to the loss of their pachinko revenue,
he said, the syndicates have stepped up sales of
amphetamines. "Law enforcement isn't
functioning," said Sumiya. "Pachinko
parlors shouldn't even exist."
Stemming the flow
Because of the
Byzantine nature of the pachinko business, and
because players payed for balls with cash, until
recently it was impossible to chart the flow of
all revenue at the companies involved. In a twist
with diplomatic implications, authorities have
long suspected that ethnic-Korean parlor managers
with allegiances to North Korea funneled large
sums of money to Japan's neighboring rival --
funds it was feared were used for weapons
development.
Public
criticism over the suspected transfers rose to
fever pitch in the late 1980s. To improve checks,
police prodded parlors to install game machines
that could only be played with easily tracked
electronic prepaid cards, rather than cash.
For
a while crooks made a killing with fake cards.
But new technology has wiped out forgeries, and
today third-party companies that tally purchases
of the prepaid cards are able to graph -- in real
time -- the volume of money at pachinko parlors
around the country. Authorities use that
information to crack down on financial
impropriety and levy taxes. Though the issue
remains shrouded in mystery, according to
industry insiders the framework also appears to
have stemmed the flow of money to North Korea.
Experts say the electronic
network is so sophisticated that similar systems
at Japanese banks and securities firms are
primitive by comparison. And criminals with the
necessary technological skills to embezzle money
are few and far between, said Eiji Han'ya, an
accountant in Tokyo who reviews the books of some
20 pachinko companies. "Pachinko is far more
transparent than in the past," he says.
Still, there
is more work to be done. Parlors say that in a
common scam, gangs break into parlors to tamper
with machines, and then give money to accomplices
to play the fixed units. The accomplices hand
their winnings over to the mobsters -- an
arrangement that squeezes the pachinko halls.
Managers are fighting back by e-mailing each
other information on known felons. "Crime
hurts the profits of any pachinko parlor, so we
are doing our best to wipe it out," says
Shigenori Yamada, chairman of the Japan Gaming
Industry Federation.
While
showing riffraff the door, parlors are also
spiffing up their interiors in a bid to attract
the most desirable of all consumers -- young
women with lots of disposable income. Parlors'
top priority is to lose their image as havens for
downcast, middle-aged men in suits. This helps
explain why the cramped women's toilets of the
past are giving way to spacious facilities with
lots of shelf room for cosmetics kits. Many
parlors even have women-only playing areas. Older
women, of course, are also welcome, and
accommodations have been made for them as well.
Some parlors, for example, have set up
refrigerated lockers so Mom can stop off for a
game after shopping and still keep the groceries
fresh.
Women, who
once made up only a small portion of total
players, now account for a fourth, said Yamada.
"And when more women come," he adds,
"men will follow." Now that is business
sense.
The future is now
For a glimpse of the
pachinko hall of the future, visit Maruhan
Pachinko Tower in Tokyo's Shibuya district. A
play-till-you drop pachinko palace, with 644
pachinko machines, this joint is to traditional
parlors what shopping malls are to a country
corner shop. Like its stodgier competitors,
Maruhan is bombastically loud -- so loud, in
fact, that many customers plug their ears against
the din of crashing balls. In addition to the
inevitable guys in suits, there are women of all
ages toting designer purses and fashionable
college-age kids. On a recent afternoon a
bespectacled man in slacks lumbered through the
isles, scrutinizing each game he passed. A
professional?
In total,
some 5,000 visitors patronize Maruhan's four
floors every day. What brings them here?
"New
machines," said Maruhan spokesman Yoshiyuki
Matsuoka, explaining that fresh units adjusted to
be generous with payouts are installed every few
weeks. "People line up early in the morning
for a seat on those days."
Matsuoka
went on to say, though, that the store's decor --
something like an airline lounge for frequent
fliers -- plays just as big a role in pulling
customers away from competitors. Thanks to
state-of-the art ventilation, nonsmokers needn't
go home smelling of tobacco. After a strenuous
round of play, patrons can relax over a coffee
and sandwich at the second-floor cafe. Maruhan
has waved goodbye, too, to the military
"Battleship March" and the theme from
"Rocky," once the standard background
music of any pachinko parlor. Instead, it pumps
breezy riffs of jazz over its speakers.
Considering
pachinko's sizeable place in modern Japanese
society, it is hard to imagine its humble
beginnings nearly a century ago as mere
children's entertainment. Scholars trace the game
back to an early 20th-century American prototype
of pinball called the Corinthian, in which balls
that were shot onto a horizontal playing surface
fell through holes protected by nails. The games,
dubbed korinto gemu, were brought to western
Japan during the mid-1920s and were an immediate
hit with corner-shop owners, who used them to
lure kids inside to try to win prizes that were
usually fruit or candy.
Soon, the
game appeared at street fairs, where it was so
popular with adults as well as youngsters that
vendors pressed for space turned the
wood-and-glass frames upright to make more room
for customers. Players affectionately called the
game pachi-pachi, gachan or gachanko --
onomatopoeic words that describe the crackle of
the bouncing balls. Over time the terms fused
together to become the pachinko of today.
Through the
decades, manufacturers spruced up the pre-World
War II era machines with flashing lights,
flippers and slot-machine-like reels. The modern
pachinko game, with more than 100 patented
components, is a cornucopia of technology.
Nowadays, built-in displays with flashy graphics
are the main attraction. One model comforts
losers with an animated jig by a toothless old
man, while another features a shapely mermaid who
winks and waves at more successful players. But
to traditionalists, these aren't necessarily
changes for the better.
"Everything's so digital
nowadays," laments Naoya Nakagawa, a top
official in the Japan Association of Game Machine
Makers in Nagoya. "In the past, it was
flippers and other moving parts on the panel that
made the game interesting. We manufacturers are
pushing back in that direction."
After all,
when it comes down to it, the real essence of
Japan's favorite form of gambling is something
that can't be programmed or hardwired.
"Pachinko is a physical thing," said
Nakagawa. "When a player's heart goes
pitter-patter, that's thanks to the balls and the
nails."
Copyright The
Japan Times: April 7, 2002
(C) All rights reserved
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